7/12/2023 0 Comments Your chronicle summon speedNow I’m curious what it would look like if we follow my instincts.ģ x Black Bears (CR 1/2): HP = 57 / Damage Potential = 36Ĥ x Wolves (CR 1/4): HP = 44 / Damage Potential = 28 Now, as I mentioned, there’s all kinds of factors I’m not taking into account here, like slightly better ACs for the higher CR creatures, potential bonus action or charge attack damage (if you were to select elks, tigers or panthers for example), better / worse to hit modifiers, and abilities like pack tactics, constrict (giant constrictor snake), web (giant spiders), or swallow (giant frogs and toads).īut I’m happy this gives a broadly accurate picture of how the options compare, as, while the higher level CR beasts have better to hit mods and AC, there’s an inherent advantage to having more beasts to control. There’s so many factors to consider that it’s impossible to do a complete comparison, so I’m gonna keep this real simple… I’m going to compare the number of hit points for each CR option, and the average damage done if every creature hits with all its attacks.ġ x Polar Bear (CR 2): HP = 42 / Damage Potential = 21Ģ x Brown Bears (CR 1): HP = 68 / Damage Potential = 38Ĥ x Black Bears (CR 1/2): HP = 76 / Damage Potential = 48Ĩ x Wolves (CR 1/4): HP = 88 / Damage Potential = 56 While this might seem drastic, it probably should be more a choice between: 1 x CR 2 creature, 2 x CR 1 creatures, 3 x CR 1/2 creatures and 4 x CR 1/4 creatures.īut let’s test that gut feeling a bit more rigorously, by comparing some ‘classic’ summoning options of the spell as written, and see just how the different CR tiers compare. My gut feeling is that the number of beasts you can conjure is simply not weighted correctly. So what can we do about these problems? Here are some potential solutions… 1. Beast stat blocks in 5e are nowhere near strong enough to feel realistic… leading to the head-scratching moment you summon a rhino and it doesn’t give you any advantage in charging down a door (for example).The upcasting options are just going to exacerbate all these problems to the nth degree!.There are so many beasts to choose from (and they’re not ordered by CR in the Monster Manual), meaning decision paralysis and further time wasting can come into play, as players (if they’re permitted by the DM) frantically search for the perfect tool in their humungous toolbox.In terms of combat effectiveness, it’s nearly always the best option to summon eight beasts of CR 1/4, a) underscoring the above point, and b) making the other options a bit pointless.Summoning the eight beast option, in particular, is a significant time drain (see my opening paragraph). I’ve tried to only cast it in truly desperate moments, but a less discerning player might find themselves using it as their go to spell during even routine encounters, watering down the contribution of the rest of the party. against foes that don’t have ranged weapons (to break the caster’s concentration).
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